
No sooner are you underground than you're led to decontamination pods, quickly revealed as cryogenic suspension units. Just like the burgeoning mega-corporations of our own past, ostensible saviour Vault-Tec has a sinister side beneath its family-friendly veneer, helping obscure malign experiments and manipulative scientists. Admittedly, with a game of Fallout 4's scale, you want to get into the thick of it in relatively good time, and the rush to the shelter is admittedly the first thrilling moment of the game, but the pacing to get there feels almost comedically abrupt. This is, however, where the game makes its first misstep, rushing from your enrolment in the security scheme to the inevitable dropping of nuclear bombs in an all-too-convenient matter of moments. Instead, it prompted rapid development of nuclear-powered machines for industry and home, soon followed by the dawn of the robotic era. Change is the biggest constant in this alternate timeline, where the dawn of the Atomic Age didn't stall after the bombing of Hiroshima and Nagasaki. While there's some truth to the statement, one thing that does change is the world after war. War never changes," opines the yet-unnamed lead character, reflecting on generations of soldiers in his family.

Start Fallout 4, and it's hard to tell if developer Bethesda is trolling Call of Duty.

Rather than attempting to evaluate its scale, systems, and scope in a single review, WIRED aims to go deep - we're spending Five Days in the Wasteland. Incredibly big, in fact - an ambitious open world RPG where every choice matters, where cause and effect ripples out across a post-apocalyptic Boston, and the universe turns on your actions. Read more: Gallery: Fallout 4 review, day one: Twisted Americanaįallout 4 is big.
